A randomized plan/recipe can spawn on a side table of one of the houses at the top of the tree.A randomized plan/recipe can spawn on the stove of the ruined house about halfway up the tree, to the right of the cave entrance.A randomized plan/recipe can spawn on the counter of the house on the ground south-southwest of town.Plan: Shielded Lining Operative Underarmor on the science terminal next to the armor workbench in the keypad laboratory.A magazine can spawn on the destroyed 2nd floor of one of the ruined houses at the tree top.A magazine can spawn on one of the school desks inside the ruined brick schoolhouse at the tree top.Paired keycard 02: in the split ruined house at the top of the island.Didn't Want to Hurt Them: Found in the keypad laboratory, on a lab desk to the right of a blown out terminal hidden under uninteractable papers.Reason to Live: The note is on the front porch of a ruined brick schoolhouse at the southwest corner of the tree top.Shortly before the summit, the player enters into the ruined mass, passing through a chamber which contains a buried cyclopean statue surrounded by numerous crystal and gold harvest nodes. The entrance is on the southern lip of the crater, over a yellow school bus and eventually brings the player to the top. The massive structure can be climbed, circumnavigating it using the strangler plant vines and the pieces of debris lifted by it into the air. In the middle of the location, there is a large tree that you can climb up to get some random loot and scrap a random big creature will often spawn around the base of the tree, it can either be a Deathclaw, fog crawler or Megasloth. This includes a Cave cricket nest around a Gold ore and Crystal deposits with a buried statue face. Amazingly, the houses and everything on and in between is still accessible because of the strangler vines, it just takes some skilled climbing are precise jumps. The strangler vine that moved Tanagra Town is a particularly huge family of stranglers and is holding over several hundred cubic meters of dirt and stone as well as the homes that were resting on top of the ground in one giant "island". Tanagra Town was moved above the treeline by the strangler vines that have been encroaching on the environment in The Mire. Once you input the code run out of the dead end room into the first room and go inside the new opening as shown on the screenshot below.Once a normal town, Tanagra Town went through a radical shift after the Great War only in the literal sense. Inside this room is a keypad, where you need to enter the code you obtained from mansion in order to open another hidden door. You can exit the hidden room with a button press but I suggest you be quick and not wait for the button to open the door, as right after this hidden door there is another timed hidden door. Using both card readers briefly opens a hidden room containing a keypad requiring. Beware, you only have 15-25 seconds to enter, it will close after. keycards are located at the Kanawha Nuka-Cola plant and Tanagra Town. Once you use up the cards, the hidden brick door will open behind you. ![]() These are the card readers that we collected paired keycards for. Behind those boxes on each side there are card readers on the walls. Inside there is dead end room with boxes. Once at the cabin you need to go down the basement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |